Site Architecture Stencil for OmniGraffle
Improved site map stencil for OmniGraffle users that’s based on EightShapes’s Unify deliverable system. You can download it.
View ArticleAgile+UX: Your process should be healthy, not lean
Lean UX isn’t about a skinny process. Formal deliverables are often the cookbooks your team needs to whip up some tasty UX.
View ArticleUX Health Check presentation at SXSW 2011
UX Health Check slides from the SXSW Interactive UX metrics presentation with Fred Beecher and Lou Rosenfeld.
View ArticleA Manifesto for User Experience Design
Shift your thinking from interfaces to organizations: it’s the only way to build better experiences.
View ArticleRewriting the agile manifesto
In the process of migrating content. This post will return soon.
View ArticleA polite—and timid—call to arms
Your manifesto is due Monday morning. There are no wrong answers.
View ArticleThe Design Age Or A young designer’s primer on maximizing value for lean and...
Design is all about value. It helps transfer value from one person to another. Design insures you have an experience: that at the end, you’re different than when you started. Design makes this...
View ArticleThu, Feb 7 - Austin speaks at PhillyCHI on "The Design Age"
Please join me at PhillyCHI on February 7 as I make a brief stop in Philadelphia to talk about how agile, lean, and waterfall design teams can maximize design value in different situations.
View ArticleUser Experience in a Cross-Channel World
One of the dirty secrets about cross-channel UX is we’ve always worked cross-channel. What’s changed is how much — and how well — we can impact the cross-channel experience.
View ArticleFri, Apr 5 - User Experience in a Cross-Channel World at the I.A. Summit
I’ll be at the 2013 I.A. Summit in Baltimore, April 3-7 where I will be speaking cross-channel user experience.
View ArticleWomen, fire, and dangerous things [2]
You need a code of conduct if women are dangerous things. If you never know how they’ll react, if you must temper your future behavior to avoid their danger. You need a statement of values if you...
View ArticleInformation architecture believes in people
Information architecture believes in creating places for experiences to happen. It doesn’t believe in telling you what those experiences should be or what you should think about them. It believes in...
View ArticleAgile+UX: A Tale of Three Teams
For any project involving any amount of user experience, the team needs three models: one for the user, one for the interaction, and another for the interface. These models can exist in any fidelity,...
View ArticleCommitment and committing to 500 words a day
Commitment is as much about knowing how much you can do as it is knowing when you’ve done enough. Commitment is about enough.
View ArticleThe Design Age Or A young designer’s primer on maximizing value for lean and...
Design is all about value. It helps transfer value from one person to another. Design insures you have an experience: that at the end, you’re different than when you started. Design makes this...
View ArticleThu, Feb 7 - Austin speaks at PhillyCHI on "The Design Age"
Please join me at PhillyCHI on February 7 as I make a brief stop in Philadelphia to talk about how agile, lean, and waterfall design teams can maximize design value in different situations.
View ArticleUser Experience in a Cross-Channel World
One of the dirty secrets about cross-channel UX is we’ve always worked cross-channel. What’s changed is how much — and how well — we can impact the cross-channel experience.
View ArticleHacking UX Zombies
Just in time for Halloween, the UX Zombie survival guide, how to hack UX zombies down to size, a shorter introduction to hacking UX for agile, lean, and waterfall teams.
View ArticleNine years ago, I wanted to be an IA
Nine years ago, I wanted to be an IA when I grew up. This is what I wrote: "But I don't want just any job. I want my dream job. I want to work for an agency that handles a diverse number of projects in...
View ArticleRewriting the agile manifesto
When we remove the kittens from the Agile Manifesto, we reveal the conflict between “the real” and “models of the real”. We reveal the primary tension between development and design, between...
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